head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Slapstick physics puzzler about hauling a wobbly ragdoll through dreamscapes.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.
Human: Fall Flat leans Optimization (Practiced Mastery); inFamous Second Son leans Execution (Practiced Mastery).
inFamous Second Son leans a little harder on execution, though the gap is small.
Human: Fall Flat
Wrestling floppy physics limbs is the joke
inFamous Second Son
Fluid traversal and aimed particle powers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Human: Fall Flat
No adversary, only wobbly geometry
inFamous Second Son
DUP enemies run fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Human: Fall Flat
Physics jank adds slapstick unpredictability
inFamous Second Son
Seattle sandbox is deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Human: Fall Flat
Puzzle solutions and shortcut discovery
inFamous Second Son
Swapping power sets and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.