head to head

Human: Fall Flat cover artvsUnMetal cover art

Human: Fall FlatvsUnMetal

Human: Fall Flat leans Optimization (Practiced Mastery); UnMetal leans Optimization (Practiced Mastery).

EXECUTION4 /10READS0 /10VARIANCE1 /10OPTIMIZATION5 /10
Human: Fall FlatUnMetal

Axis by axis

Execution4 vs 4

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 2

UnMetal leans harder on variance: Some unknown-first-time gags, mapped on replay

Optimization5 vs 6

UnMetal leans harder on optimization: Routes, item puzzles, and scripted bosses are solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Human: Fall Flat

full breakdown

UnMetal