head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Slapstick physics puzzler about hauling a wobbly ragdoll through dreamscapes.

Optimization · Practiced Mastery
A comedic 2D stealth adventure parodying Metal Gear, built on learnable patrols and puzzles.
Human: Fall Flat leans Optimization (Practiced Mastery); UnMetal leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Human: Fall Flat
Wrestling floppy physics limbs is the joke
UnMetal
Light stealth timing and boss dodging
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Human: Fall Flat
No adversary, only wobbly geometry
UnMetal
Guards follow fixed patrol scripts
UnMetal leans a little harder on variance, though the gap is small.
Human: Fall Flat
Physics jank adds slapstick unpredictability
UnMetal
Some unknown-first-time gags, mapped on replay
UnMetal leans a little harder on optimization, though the gap is small.
Human: Fall Flat
Puzzle solutions and shortcut discovery
UnMetal
Routes, item puzzles, and scripted bosses are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.