head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An optimisation puzzle about historical pathfinding against variable events.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.
Humankind leans Optimization (Pure Optimization); Kingdom: New Lands leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Humankind
Micro-management speed matters little; macro is king.
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Humankind
AI opponents lack true adaptation; no human element.
Kingdom: New Lands
Greed waves follow deterministic escalation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Humankind
Era choices and event randomness create replayability.
Kingdom: New Lands
Island layouts and vendor spawns randomise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Humankind
Dominating systems and cultures is a deep optimisation puzzle.
Kingdom: New Lands
Expansion order and economy timing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.