head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
PvPvE bounty extraction shooter.

Execution · Competitive PvP
Aim duels against human crews layered over hidden-information loot gambles and extraction timing.
Hunt: Showdown leans Execution (Grand Arena); Marathon leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hunt: Showdown
Single-shot rifles need pixel-perfect aim
Marathon
Gunfights against other crews reward raw aim heavily
Hunt: Showdown leans a little harder on reads, though the gap is small.
Hunt: Showdown
PvPvE stalking and ambushes are reads
Marathon
Predicting human crews' rotations and ambushes is constant
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hunt: Showdown
AI spawns and clue rotation vary
Marathon
Loot spawns and unseen squads create hidden information
Hunt: Showdown leans a little harder on optimization, though the gap is small.
Hunt: Showdown
Loadouts, traits, route planning deep
Marathon
Loadout economics and extraction routing sit underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.