head to head
HylicsvsThe Quarry
Hylics leans Optimization (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
HylicsThe Quarry
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Hylics leans harder on reads: AI enemies scripted, not adaptive
Variance3 vs 4
The Quarry leans harder on variance: Hidden branch logic surprises until paths are mapped
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

