head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A stylish pixel-art action-adventure with silent storytelling.

Execution · Pure Mechanics
A late-90s mercenary FPS infamous for its graphic locational damage system.
Hyper Light Drifter leans Execution (Practiced Mastery); Soldier of Fortune leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hyper Light Drifter
Quick dash-slash combat with tight windows
Soldier of Fortune
Fast twitch aim against fragile enemies decides everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hyper Light Drifter
Scripted bosses with patterns
Soldier of Fortune
Multiplayer duels add a little human prediction
Soldier of Fortune leans a little harder on variance, though the gap is small.
Hyper Light Drifter
Deterministic encounters
Soldier of Fortune
Campaign layouts and spawns are fixed
Hyper Light Drifter leans a little harder on optimization, though the gap is small.
Hyper Light Drifter
Module loadouts and routing
Soldier of Fortune
Weapon choice and level routes are quickly learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.