head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A stylish pixel-art action-adventure with silent storytelling.

Execution · Practiced Mastery
Arcade flight and shooting precision over fixed missions with learnable score routes.
Hyper Light Drifter leans Execution (Practiced Mastery); Star Fox: Assault leans Execution (Practiced Mastery).
Hyper Light Drifter leans a little harder on execution, though the gap is small.
Hyper Light Drifter
Quick dash-slash combat with tight windows
Star Fox: Assault
Arwing dogfights and on-foot aim demand steady twitch play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hyper Light Drifter
Scripted bosses with patterns
Star Fox: Assault
Versus mode adds light human prediction; campaign is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hyper Light Drifter
Deterministic encounters
Star Fox: Assault
Missions play out identically each run
Hyper Light Drifter leans a little harder on optimization, though the gap is small.
Hyper Light Drifter
Module loadouts and routing
Star Fox: Assault
Scoring routes and boss patterns are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.