head to head
I Am BreadvsRayman Origins
I Am Bread leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
I Am BreadRayman Origins
Axis by axis
Execution8 vs 7
I Am Bread leans harder on execution: Wrestling deliberately awkward physics controls
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
I Am Bread leans harder on variance: Physics wobble adds run-to-run chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

