head to head
I Have No Mouth, and I Must ScreamvsUnder a Killing Moon
I Have No Mouth, and I Must Scream leans Optimization (Pure Optimization); Under a Killing Moon leans Optimization (Systems & Chaos).
I Have No Mouth, and I Must ScreamUnder a Killing Moon
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Under a Killing Moon leans harder on variance: Pixel-hunty clues and cult secrets hide from first-timers.
Optimization7 vs 6
I Have No Mouth, and I Must Scream leans harder on optimization: Puzzle chains and ethical-path knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

