head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A children's hidden-object game about spotting items from rhyming riddles.

Optimization · Pure Optimization
Telltale's episodic comedy adventure sending Guybrush Threepwood after a pox plaguing the Caribbean.
I Spy Fantasy leans Optimization (Systems & Chaos); Tales of Monkey Island leans Optimization (Pure Optimization).
I Spy Fantasy leans a little harder on execution, though the gap is small.
I Spy Fantasy
Clicking found objects, no dexterity
Tales of Monkey Island
Click-driven; no physical demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
I Spy Fantasy
No opponent to model
Tales of Monkey Island
LeChuck and pirates are pure script.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
I Spy Fantasy
Object placement varies but is fixed per scene
Tales of Monkey Island
Modern design telegraphs most puzzle information.
Tales of Monkey Island leans a little harder on optimization, though the gap is small.
I Spy Fantasy
Systematic scanning to find riddle objects faster
Tales of Monkey Island
Episodic inventory puzzles each have one intended solution.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.