head to head
IcarusvsParty Hard
Icarus leans Optimization (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
IcarusParty Hard
Axis by axis
Execution4 vs 3
Icarus leans harder on execution: Hunting and combat require aim and terrain awareness
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 6
Icarus leans harder on optimization: Mission-scoped tech routing and extraction planning are the solvable loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

