head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Combat-focused Infinity Engine RPG built on D&D party optimization.

Optimization · Pure Optimization
JRPG that splits life between high-school calendars and climbing a tower of shadows.
Icewind Dale leans Optimization (Pure Optimization); Persona 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Icewind Dale
Pausable real-time needs little dexterity
Persona 3
Turn-based combat needs no reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Icewind Dale
Enemies follow fixed AI scripts
Persona 3
Shadows follow fixed weakness scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Icewind Dale
D&D dice rolls and random loot tables
Persona 3
Tartarus floors and fusion inheritance rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Icewind Dale
Party builds, spell prep, and encounter knowledge
Persona 3
Calendar scheduling and persona fusion planning dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.