head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Hand-crafted puzzle platformer about a renegade mechanic in a zealot world.

Optimization · Practiced Mastery
A physics puzzle testing release timing and planned ricochet solutions.
Iconoclasts leans Optimization (Practiced Mastery); King Oddball leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Boss dodging and wrench-platforming precision
King Oddball
Release timing on the swinging tongue is the core input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Bosses run fixed scripted phases
King Oddball
Static targets never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Little hidden beyond first-run surprises
King Oddball
Physics ricochets add slight unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Puzzle solving and boss pattern mastery
King Oddball
Each level has discoverable multi-kill boulder solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.