head to head
Warhammer 40,000: Dawn of War asks more than Identity V, and the gap is optimization.

Reads · Pure Mind Games
An asymmetric horror multiplayer game built on reading hunter-survivor psychology.

Reads · Grand Arena
Grimdark RTS where requisition nodes, squad reinforcement, and chapter counter-picks define competitive depth.
Identity V leans Reads (Pure Mind Games); Warhammer 40,000: Dawn of War leans Reads (Grand Arena).
Warhammer 40,000: Dawn of War leans a little harder on execution, though the gap is small.
Identity V
chase execution, skill-check timing
Warhammer 40,000: Dawn of War
Squad retreat timing and builder unit micro require practiced hands
Identity V leans a little harder on reads, though the gap is small.
Identity V
asymmetric PvP hunter/survivor mind games
Warhammer 40,000: Dawn of War
Opponent chapter choice and rush timing must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Identity V
random map/item spawns
Warhammer 40,000: Dawn of War
Relic capture variance and squad reinforcement timing add uncertainty
Warhammer 40,000: Dawn of War leans clearly harder on optimization.
Identity V
character build, map knowledge
Warhammer 40,000: Dawn of War
Requisition node priority and tech tree builds are well-studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.