head to head

Idle Slayer cover artvsWorld of Goo cover art

Idle SlayervsWorld of Goo

Idle Slayer leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).

EXECUTION3 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
Idle SlayerWorld of Goo

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 1

Idle Slayer leans harder on variance: Random portals and drops pace bonuses

Optimization7 vs 8

World of Goo leans harder on optimization: Tower structure and goo economy are solvable per level

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Idle Slayer

full breakdown

World of Goo