head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
A fast-paced roguelite FPS climbing randomized Egyptian pyramids with mummified redneck firepower.

Execution · Twitch Chaos
A kart racer where controlled chaos from random items tempers otherwise precise driving skill.
Immortal Redneck leans Execution (Twitch Chaos); Mario Kart 8 leans Execution (Twitch Chaos).
Immortal Redneck leans a little harder on execution, though the gap is small.
Immortal Redneck
Fast FPS aim and movement carry every floor
Mario Kart 8
precise drifting and item timing matter
Mario Kart 8 leans a little harder on reads, though the gap is small.
Immortal Redneck
Enemies follow fixed patterns
Mario Kart 8
minimal, mostly reacting not predicting
Mario Kart 8 leans a little harder on variance, though the gap is small.
Immortal Redneck
Random rooms, scrolls, and gun drops shape each climb
Mario Kart 8
item boxes are heavily randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Immortal Redneck
Skill tree spending and class picks add a solvable layer
Mario Kart 8
track lines and item strategy solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.