head to head
Immortals of Aveum asks more than The Witcher 3: Wild Hunt, and the gap is execution.

Execution · Practiced Mastery
Magic-as-guns FPS campaign through a war between battlemage legions.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Immortals of Aveum leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Immortals of Aveum leans clearly harder on execution.
Immortals of Aveum
Spell-slinging aim and dodge timing
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Immortals of Aveum
Enemy mages run scripted AI
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Immortals of Aveum
Minor loot randomness
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
Immortals of Aveum
Sigil loadouts and talent-tree choices
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.