head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Classical-era Paradox map painter focused on pops and trade.

Optimization · Pure Optimization
The Game Boy Advance remake of the original Kanto journey with modern mechanics and the Sevii Islands.
Imperator: Rome leans Optimization (Pure Optimization); Pokemon FireRed Version leans Optimization (Pure Optimization).
Imperator: Rome leans a little harder on execution, though the gap is small.
Imperator: Rome
no mechanical demand
Pokemon FireRed Version
Turn-based menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Imperator: Rome
AI scripted
Pokemon FireRed Version
AI trainers follow fixed logic; PvP optional
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Imperator: Rome
events, mission paths
Pokemon FireRed Version
Wild encounters and catch rolls bring luck
Imperator: Rome leans a little harder on optimization, though the gap is small.
Imperator: Rome
pops, trade, mana optimization
Pokemon FireRed Version
Team composition and matchup knowledge decide everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.