head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A Napoleonic strategy game testing empire economy and battlefield formation play.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
Imperial Glory leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
The Outer Worlds leans a little harder on execution, though the gap is small.
Imperial Glory
Pausable battles and turn-based empire management, minimal dexterity
The Outer Worlds
FPS-lite with time-dilation aim
Imperial Glory leans a little harder on reads, though the gap is small.
Imperial Glory
Human multiplayer battles allow some feinting, AI doesn't adapt
The Outer Worlds
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Imperial Glory
Diplomacy outcomes add modest uncertainty
The Outer Worlds
Loot rolls, dialogue check variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Imperial Glory
Economy, research and Napoleonic battle formations are the solvable core
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.