head to head
Inazuma Eleven 3: Team Ogre Attacks!vsYakuza 0
Inazuma Eleven 3: Team Ogre Attacks! leans Optimization (Practiced Mastery); Yakuza 0 leans Optimization (Practiced Mastery).
Inazuma Eleven 3: Team Ogre Attacks!Yakuza 0
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Inazuma Eleven 3: Team Ogre Attacks! leans harder on variance: Move clashes and stat rolls add managed randomness
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

