head to head
Inazuma Eleven GO: ShadowvsPaper Mario: The Thousand-Year Door
Inazuma Eleven GO: Shadow leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
Inazuma Eleven GO: ShadowPaper Mario: The Thousand-Year Door
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance2 vs 3
Paper Mario: The Thousand-Year Door leans harder on variance: Audience and badge effects
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

