head to head
Inazuma Eleven GO: ShadowvsThe Elder Scrolls IV: Oblivion
Inazuma Eleven GO: Shadow leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Inazuma Eleven GO: ShadowThe Elder Scrolls IV: Oblivion
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 1
Inazuma Eleven GO: Shadow leans harder on reads: Versus humans adds thin prediction; campaign AI is scripted
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

