head to head
Inazuma Eleven Strikers 2012 Xtreme asks more than Kingdom Come: Deliverance, and the gap is reads.

Optimization · Practiced Mastery
An arcade soccer RPG testing timed special moves and team building.

Execution · Practiced Mastery
A grounded medieval RPG where sword timing and skill planning both matter.
Inazuma Eleven Strikers 2012 Xtreme leans Optimization (Practiced Mastery); Kingdom Come: Deliverance leans Execution (Practiced Mastery).
Kingdom Come: Deliverance leans a little harder on execution, though the gap is small.
Inazuma Eleven Strikers 2012 Xtreme
Timed inputs for shots and tackles need moderate skill
Kingdom Come: Deliverance
Directional sword combat, real timing needed
Inazuma Eleven Strikers 2012 Xtreme leans clearly harder on reads.
Inazuma Eleven Strikers 2012 Xtreme
Versus matches involve reading opponent movement
Kingdom Come: Deliverance
Enemy AI somewhat reactive in duels
Inazuma Eleven Strikers 2012 Xtreme leans a little harder on variance, though the gap is small.
Inazuma Eleven Strikers 2012 Xtreme
Special-move outcomes and matchups add some chaos
Kingdom Come: Deliverance
Skill checks and durability rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Inazuma Eleven Strikers 2012 Xtreme
Team composition and special-move builds drive performance
Kingdom Come: Deliverance
Skill trees, alchemy, gear upkeep planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.