head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
An arcade soccer RPG testing timed special moves and team building.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Inazuma Eleven Strikers 2012 Xtreme leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Inazuma Eleven Strikers 2012 Xtreme
Timed inputs for shots and tackles need moderate skill
The Elder Scrolls Online
Action combat with weaving and rotations
Inazuma Eleven Strikers 2012 Xtreme leans a little harder on reads, though the gap is small.
Inazuma Eleven Strikers 2012 Xtreme
Versus matches involve reading opponent movement
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Inazuma Eleven Strikers 2012 Xtreme leans a little harder on variance, though the gap is small.
Inazuma Eleven Strikers 2012 Xtreme
Special-move outcomes and matchups add some chaos
The Elder Scrolls Online
Loot tables and set drops
The Elder Scrolls Online leans a little harder on optimization, though the gap is small.
Inazuma Eleven Strikers 2012 Xtreme
Team composition and special-move builds drive performance
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.