head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A physics puzzle game testing creature-design ingenuity to traverse obstacles.

Optimization · Pure Optimization
A crafting life-sim about running a workshop in a post-apocalyptic town.
Incredipede leans Optimization (Pure Optimization); My Time at Portia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Incredipede
Some control of the creature but design dominates
My Time at Portia
Light combat and crafting timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Incredipede
No opponent to model
My Time at Portia
NPCs follow scripts.
My Time at Portia leans a little harder on variance, though the gap is small.
Incredipede
Physics behaves consistently once understood
My Time at Portia
Loot and gifts vary.
Incredipede leans a little harder on optimization, though the gap is small.
Incredipede
Designing limb structures to solve physics puzzles
My Time at Portia
Workshop scheduling and commissions reward optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.