head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A physics puzzle game testing creature-design ingenuity to traverse obstacles.

Optimization · Pure Optimization
Procedural space exploration sandbox with crafting depth.
Incredipede leans Optimization (Pure Optimization); No Man's Sky leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Incredipede
Some control of the creature but design dominates
No Man's Sky
Light shooter and flight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Incredipede
No opponent to model
No Man's Sky
Mostly solo, sparse PvP
No Man's Sky leans a little harder on variance, though the gap is small.
Incredipede
Physics behaves consistently once understood
No Man's Sky
Procedural planets and loot
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Incredipede
Designing limb structures to solve physics puzzles
No Man's Sky
Base, freighter, expedition progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.