head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
First-person Indy adventure sneaking and punching across 1937's mystery sites.

Optimization · Practiced Mastery
A Marvel team brawler where picking the right hero combos and fusions does the winning.
Indiana Jones and the Great Circle leans Optimization (Practiced Mastery); Marvel Ultimate Alliance 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
First-person brawling and stealth timing
Marvel Ultimate Alliance 2
Fusion timing and brawling are accessible.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Fascist guards follow mappable AI
Marvel Ultimate Alliance 2
Fully scripted PvE encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Guard layouts surprise on first infiltration
Marvel Ultimate Alliance 2
Small randomness in boosts and drops.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Puzzle shrines and stealth route planning
Marvel Ultimate Alliance 2
Roster synergy and fusion choices are the real lever.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.