head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
First-person Indy adventure sneaking and punching across 1937's mystery sites.

Optimization · Pure Optimization
A tactical action RPG testing ability sequencing and build choices over reflexes.
Indiana Jones and the Great Circle leans Optimization (Practiced Mastery); Of Orcs and Men leans Optimization (Pure Optimization).
Indiana Jones and the Great Circle leans a little harder on execution, though the gap is small.
Indiana Jones and the Great Circle
First-person brawling and stealth timing
Of Orcs and Men
Slowed tactical combat forgives imprecise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Fascist guards follow mappable AI
Of Orcs and Men
Enemy squads follow fixed behaviours
Indiana Jones and the Great Circle leans a little harder on variance, though the gap is small.
Indiana Jones and the Great Circle
Guard layouts surprise on first infiltration
Of Orcs and Men
Encounters are authored with little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Puzzle shrines and stealth route planning
Of Orcs and Men
Skill queues, rage management and builds decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.