head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
First-person Indy adventure sneaking and punching across 1937's mystery sites.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.
Indiana Jones and the Great Circle leans Optimization (Practiced Mastery); Shenmue leans Optimization (Practiced Mastery).
Indiana Jones and the Great Circle leans a little harder on execution, though the gap is small.
Indiana Jones and the Great Circle
First-person brawling and stealth timing
Shenmue
QTEs and light brawling demand modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Fascist guards follow mappable AI
Shenmue
NPCs run daily scripts; nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Guard layouts surprise on first infiltration
Shenmue
First playthrough leans on not knowing schedules and clues
Indiana Jones and the Great Circle leans a little harder on optimization, though the gap is small.
Indiana Jones and the Great Circle
Puzzle shrines and stealth route planning
Shenmue
Clue order, NPC schedules, and move training are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.