head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
LucasArts adventure retracing the film's hunt for the Holy Grail.

Optimization · Pure Optimization
A wordless robot puzzle adventure where every environmental obstacle has exactly one elegant solution.
Indiana Jones and the Last Crusade: The Graphic Adventure leans Optimization (Pure Optimization); Machinarium leans Optimization (Pure Optimization).
Machinarium leans a little harder on execution, though the gap is small.
Indiana Jones and the Last Crusade: The Graphic Adventure
Clicks plus optional simple fisticuffs
Machinarium
A handful of mini-games require basic timing and clicking precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Last Crusade: The Graphic Adventure
Guards follow fixed logic
Machinarium
Solo robot puzzle game with no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Last Crusade: The Graphic Adventure
Puzzle answers hidden on first play
Machinarium
Arcade mini-games add minor randomness but are skipable
Machinarium leans a little harder on optimization, though the gap is small.
Indiana Jones and the Last Crusade: The Graphic Adventure
Dialogue routes and Grail-lore deduction
Machinarium
Environmental logic puzzles are tightly designed closed-world problems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Indiana Jones and the Last Crusade: The Graphic Adventure →
full breakdown
Machinarium →