head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
LucasArts adventure retracing the film's hunt for the Holy Grail.

Optimization · Pure Optimization
An absurdist road-trip puzzle game testing comfort with wildly lateral inventory logic.
Indiana Jones and the Last Crusade: The Graphic Adventure leans Optimization (Pure Optimization); Sam & Max: Hit the Road leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Last Crusade: The Graphic Adventure
Clicks plus optional simple fisticuffs
Sam & Max: Hit the Road
Cursor-driven; no reflexes tested at any point
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Last Crusade: The Graphic Adventure
Guards follow fixed logic
Sam & Max: Hit the Road
Episodic comedy adventure with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Last Crusade: The Graphic Adventure
Puzzle answers hidden on first play
Sam & Max: Hit the Road
Carnival mini-games add slight randomness but are trivial
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Last Crusade: The Graphic Adventure
Dialogue routes and Grail-lore deduction
Sam & Max: Hit the Road
Absurdist puzzle chains are fully solvable with lateral thinking
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Indiana Jones and the Last Crusade: The Graphic Adventure →
full breakdown
Sam & Max: Hit the Road →