head to head
Inertial DriftvsThumper
Inertial Drift leans Execution (Pure Mechanics); Thumper leans Execution (Pure Mechanics).
Inertial DriftThumper
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads1 vs 0
Inertial Drift leans harder on reads: Primarily single-player time-attack; minimal opponent interaction
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 4
Inertial Drift leans harder on optimization: Optimal drift entry speeds per corner are fully learnable and solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

