head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Optimization · Practiced Mastery
Dark pixel-art puzzle platformer interweaving three characters in one grim tale.
inFamous Second Son leans Execution (Practiced Mastery); INMOST leans Optimization (Practiced Mastery).
inFamous Second Son leans a little harder on execution, though the gap is small.
inFamous Second Son
Fluid traversal and aimed particle powers
INMOST
Light platforming and evasion sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
DUP enemies run fixed scripts
INMOST
Hazards and pursuers are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Seattle sandbox is deterministic
INMOST
Fully authored linear story
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Swapping power sets and upgrade routing
INMOST
Environmental puzzles with single solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.