head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Execution · Practiced Mastery
A PS4 launch brawler starring a creature of relics that grows from tiny scrapper to building-sized titan.
inFamous Second Son leans Execution (Practiced Mastery); Knack leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Fluid traversal and aimed particle powers
Knack
Dodge timing matters as fragile small Knack
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
DUP enemies run fixed scripts
Knack
Scripted goblin and robot patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Seattle sandbox is deterministic
Knack
Relic chest contents vary slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Swapping power sets and upgrade routing
Knack
Size mechanics and gadget crafting are simple systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.