head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Optimization · Practiced Mastery
A lovingly pixelled aerial adventure where Otus carries gunner friends through floating islands.
inFamous Second Son leans Execution (Practiced Mastery); Owlboy leans Optimization (Practiced Mastery).
inFamous Second Son leans a little harder on execution, though the gap is small.
inFamous Second Son
Fluid traversal and aimed particle powers
Owlboy
Flying and gunner-swapping in light combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
DUP enemies run fixed scripts
Owlboy
Scripted pirates and bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Seattle sandbox is deterministic
Owlboy
Hand-crafted, deterministic world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Swapping power sets and upgrade routing
Owlboy
Boss patterns and secrets are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.