head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Execution · Practiced Mastery
Colour-matching gunplay and platforming over a companion-build system.
inFamous Second Son leans Execution (Practiced Mastery); ReCore leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Fluid traversal and aimed particle powers
ReCore
Colour-matched shooting and dash-platforming need moderate aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
DUP enemies run fixed scripts
ReCore
Robotic enemies follow fixed behaviour loops
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Seattle sandbox is deterministic
ReCore
Dungeons and spawns are static
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Swapping power sets and upgrade routing
ReCore
Core swapping, companion builds and collectible routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.