head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Optimization · Practiced Mastery
A family-friendly open-world driving adventure romping through Springfield's mystery of cameras and cola.
inFamous Second Son leans Execution (Practiced Mastery); The Simpsons: Hit & Run leans Optimization (Practiced Mastery).
inFamous Second Son leans a little harder on execution, though the gap is small.
inFamous Second Son
Fluid traversal and aimed particle powers
The Simpsons: Hit & Run
Forgiving driving and light platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
DUP enemies run fixed scripts
The Simpsons: Hit & Run
No adaptive opposition exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Seattle sandbox is deterministic
The Simpsons: Hit & Run
Fixed missions with trivial traffic noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Swapping power sets and upgrade routing
The Simpsons: Hit & Run
Mission routes, shortcuts, and collectible runs are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.