head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
inFamous Second Son leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Fluid traversal and aimed particle powers
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Tomb Raider (2013) leans a little harder on reads, though the gap is small.
inFamous Second Son
DUP enemies run fixed scripts
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Seattle sandbox is deterministic
Tomb Raider (2013)
Minimal randomness in encounters.
inFamous Second Son leans a little harder on optimization, though the gap is small.
inFamous Second Son
Swapping power sets and upgrade routing
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.