head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Open-world superhero game where an electric courier zaps his way across a quarantined city.

Execution · Practiced Mastery
Colour-matching gunplay and platforming over a companion-build system.
inFamous leans Execution (Practiced Mastery); ReCore leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous
Aimed lightning and traversal under fire
ReCore
Colour-matched shooting and dash-platforming need moderate aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous
Enemies follow fixed AI scripts
ReCore
Robotic enemies follow fixed behaviour loops
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous
Open city is static once explored
ReCore
Dungeons and spawns are static
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous
Power upgrade paths and karma route planning
ReCore
Core swapping, companion builds and collectible routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.