head to head
Infinite Craft asks more than Life is Strange, and the gap is variance.

Variance · Systems & Chaos
Probing a hidden combination space to discover what crafts into what.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Infinite Craft leans Variance (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Life is Strange leans a little harder on execution, though the gap is small.
Infinite Craft
Dragging two words together takes nothing
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Infinite Craft
No opponent of any kind
Life is Strange
Scripted teen drama; no opponent models the player
Infinite Craft leans clearly harder on variance.
Infinite Craft
Combination outcomes are hidden until discovered, vast unmapped space
Life is Strange
Rewind obscures which choices are truly consequential
Life is Strange leans a little harder on optimization, though the gap is small.
Infinite Craft
Efficient paths to target words exist once recipes are known
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.