head to head
Infinity Runner asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A first-person endless runner testing reflexes on a doomed spaceship.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Infinity Runner leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Infinity Runner
Fast reflexes for dodging and QTEs define play
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Infinity Runner leans a little harder on reads, though the gap is small.
Infinity Runner
Scripted obstacles, no adaptive opponent
Super Mario World
Scripted Koopas adapt to nothing
Infinity Runner leans clearly harder on variance.
Infinity Runner
Some procedural obstacle variation
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Infinity Runner
Little to solve beyond reaction memorization
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.