head to head
InflictionvsRoad 96
Infliction leans Variance (Systems & Chaos); Road 96 leans Variance (Systems & Chaos).
InflictionRoad 96
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Road 96 leans harder on reads: NPC encounter choices have light social prediction moments
Variance6 vs 6
Even - both lean on variance about the same.
Optimization5 vs 4
Infliction leans harder on optimization: Learning the house, story triggers and entity rules solves it
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

