head to head

Injustice: Gods Among Us cover artvsMarvel vs. Capcom: Infinite cover art

Injustice: Gods Among UsvsMarvel vs. Capcom: Infinite

Injustice: Gods Among Us leans Reads (Grand Arena); Marvel vs. Capcom: Infinite leans Execution (Grand Arena).

EXECUTION7 /10READS8 /10VARIANCE1 /10OPTIMIZATION6 /10
Injustice: Gods Among UsMarvel vs. Capcom: Infinite

Axis by axis

Execution7 vs 8

Marvel vs. Capcom: Infinite leans harder on execution: Infinity Stone tag combos require practiced execution

Reads8 vs 8

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Injustice: Gods Among Us

full breakdown

Marvel vs. Capcom: Infinite