head to head
Injustice: Gods Among UsvsSamurai Shodown IV: Amakusa's Revenge
Injustice: Gods Among Us leans Reads (Grand Arena); Samurai Shodown IV: Amakusa's Revenge leans Execution (Competitive PvP).
Injustice: Gods Among UsSamurai Shodown IV: Amakusa's Revenge
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads8 vs 7
Injustice: Gods Among Us leans harder on reads: Clash wager reads and opponent pattern prediction against humans
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
Injustice: Gods Among Us leans harder on optimization: Character tier matchups and stage interaction abuse reward study
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

