head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Dark pixel-art puzzle platformer interweaving three characters in one grim tale.

Execution · Practiced Mastery
A bite-sized 3D Mario that compresses Galaxy-style level design into linear handheld courses.
INMOST leans Optimization (Practiced Mastery); Super Mario 3D Land leans Execution (Practiced Mastery).
Super Mario 3D Land leans a little harder on execution, though the gap is small.
INMOST
Light platforming and evasion sequences
Super Mario 3D Land
3D jumps and special-world remixes need clean control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
INMOST
Hazards and pursuers are scripted
Super Mario 3D Land
Scripted enemies and bosses only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
INMOST
Fully authored linear story
Super Mario 3D Land
Star coin locations hidden on first pass
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
INMOST
Environmental puzzles with single solutions
Super Mario 3D Land
Star coin collection and power-up management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.