head to head
Insurgency: Sandstorm asks more than TagPro, and the gap is execution.

Execution · Competitive PvP
Hardcore tactical shooter with lethal TTK.

Execution · Competitive PvP
Twitch ball control plus constant prediction of human defenders on known maps.
Insurgency: Sandstorm leans Execution (Competitive PvP); TagPro leans Execution (Competitive PvP).
Insurgency: Sandstorm leans clearly harder on execution.
Insurgency: Sandstorm
One-shot kills demand pixel-perfect aim
TagPro
Ball handling, boosts and juke precision decide grabs
Insurgency: Sandstorm leans a little harder on reads, though the gap is small.
Insurgency: Sandstorm
Holding angles and pushes are mind games
TagPro
Human defenders adapt to your routes every match
Insurgency: Sandstorm leans a little harder on variance, though the gap is small.
Insurgency: Sandstorm
Very low RNG, near pure skill
TagPro
Maps and power-up timers are fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Insurgency: Sandstorm
Loadout points and class roles tuned
TagPro
Map routes, button plays and power-up timing are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.