head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Hardcore team shooter where one bullet kills and the HUD tells you nothing.

Execution · Competitive PvP
Hardcore Eastern Front shooter where exposure for seconds means death.
Insurgency leans Execution (Competitive PvP); Red Orchestra 2: Heroes of Stalingrad leans Execution (Competitive PvP).
Insurgency leans a little harder on execution, though the gap is small.
Insurgency
One-shot lethality rewards precise aim
Red Orchestra 2: Heroes of Stalingrad
Realistic ballistics and one-shot kills demand precise aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Insurgency
Human squads flank and adapt each round
Red Orchestra 2: Heroes of Stalingrad
Anticipating human teams' pushes and covered angles.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Insurgency
No killcam or HUD hides enemy positions
Red Orchestra 2: Heroes of Stalingrad
Suppression, concealment, and unseen shooters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Insurgency
Loadout points and objective route knowledge
Red Orchestra 2: Heroes of Stalingrad
Map chokepoints and role mechanics reward study.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.