head to head
InsurmountablevsPhasmophobia
Insurmountable leans Variance (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
InsurmountablePhasmophobia
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Phasmophobia leans harder on reads: Ghost behaviour is randomised, not adaptive to you.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization7 vs 6
Insurmountable leans harder on optimization: Resource budgeting across oxygen, sanity and stamina is solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

