head to head
InsurmountablevsPokémon Mystery Dungeon: Red Rescue Team
Insurmountable leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).
InsurmountablePokémon Mystery Dungeon: Red Rescue Team
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Insurmountable leans harder on variance: Random mountains, weather and events define every ascent
Optimization7 vs 6
Insurmountable leans harder on optimization: Resource budgeting across oxygen, sanity and stamina is solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

