head to head
International Karate +vsQuake 4
International Karate + leans Execution (Pure Mechanics); Quake 4 leans Execution (Pure Mechanics).
International Karate +Quake 4
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads5 vs 5
Even - both lean on reads about the same.
Variance1 vs 2
Quake 4 leans harder on variance: Spawn and item timing add mild uncertainty
Optimization3 vs 4
Quake 4 leans harder on optimization: Item control routes and weapon picks are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

